Sule Kahraman, Hamed Mounla, Sarah Mousa
The Bee Colonie Statistics data from data.world say that since the 1990s, there’s been a drastic decrease in honey bee populations, and this trend has continued until today. While honey bees have seen increases in some states, in some states they have seen decreases. This story about bee colonies is very complicated to tell because there is no certain cause for these changes and states behave differently. Therefore, we focus on one state for the sketch: California who used to have an enormous number of bee colonies and has seen drastic decreases over the last couple of decades.
We want to tell this story of bees in California because we want people to take action against climate change. We chose K-5th Grade as our audience because it is important to inform the younger generation what will become a huge problem very soon. Our goals are to warn this young audience about what’s happening to the bees by putting themselves in the shoes of the bees through this game and to encourage them to understand their own role in contributing positively to creating bee-friendly ecologies. With the tool of empathy in this game, we want to create the urgence for their actions.
Data sources we used are the Bee Colony Survey Data by State, Bee Colony Statistics, data.world. We think that this game is an appropriate and effective way to tell the data story because it can be difficult to relate to bees sometimes and feel urged to take action immediately. With this game we put the kids in the shoes of the bees and make them realize the increase in deaths of bee colonies while playing the game. When we give them the option of taking an action or not, we’re showcasing that they can change the future of bees, therefore themselves. After probing their curiosity and stimulating their emotions, we immediately suggest possible actions they can take to save the lives of the bees in real life.
We hope that teachers will incorporate this game into their curriculum and actually take action with their students on a dedicated day at their school or go visit a beekeeper with their students.
Our game flow of “I’m Buzzing Home“ is as follows and we show a demo in this video.
- Students register for the game with their name and choose a state where they want to play the game in.
- We chose to use the state of California for the sketch purpose, but the next iteration of this sketch would incorporate all the available states in the dataset.
- We also chose to use three levels in our sketch, but the number of levels can be extended for the next iteration.
- We represent the bee colonie data by changing the ratio of bee to buildings in each level.
Level 1: Player bee is in California in 1989 where there are 62,000 bee colonies.
- [While switching to a new level, we state facts about the changes in the data.]
“In the last 25 years, HALF of your friends and their families died because of climate change. We are sorry for your loss.”
Level 2: Player bee is in 2016 where there are 31,000 bee colonies in California.
- At the end of Level 2, we again give facts about the predicted changes in the data and ask the player whether they will take action or not.
“Without climate action, we estimate that you will be losing another half of your friends and their families in the next 25 years. Maybe you’ll be amongst those. Will you take action to save the lives of your friends and your family? Will you take action to save the bees?”
- We ask them to choose one of these options:
A. Yes, I will take action. → Level 3A: 2040. Bee colonies numbers rose again and there are plenty of homes for the bees.
B. No, I won’t take action. → Level 3B: 2040. Bee lost another half of their friends and their families in the next 25 years.
- At the end of the game, we encourage the player to take action by explaining what they can to take action and save the bees.
1 in every 3 bites of food is made possible by bees and other pollinators. Sadly, in 2017-2018, the US lost over 40% of managed beehives. To save the lives of your bee friends, you can take this action.
Everyone can make a positive impact to help bees and the environment. Feel the power of individual action! Learn what you can do to change the world – one bee and student at a time!
PLANT FOR POLLINATORS
Planting a pollinator garden helps honeybees immensely. Bees rely on the nectar and pollen from nearby flowers for their survival; when flowers are scarce, bees can starve. By planting a pollinator garden, you’re ensuring that bees have a source of food year round — just be sure your garden is pesticide free.
Want to learn which plants are right for your planting zone, or how to get organic seeds? Check out our Pollinator Garden resource page.
GO PESTICIDE FREE
Pesticides are harmful to humans and worse for bees. The chemicals and pest control treatments used on lawns and gardens weaken bees, and are especially damaging if applied to flowers in full bloom. Research shows that neonicotinoid pesticides linger in the nectar and pollen of flowers, where bees are most likely to come into contact with them. These treatments weaken bee immune systems and make them more susceptible to disease and infestation by pests. For resources on bee-friendly means of pest control, read our Natural Pest Control guide.
SWARM? NO PROBLEM
Swarming is a natural process that occurs when colonies of honey bees have outgrown their hive. If you see a swarm, contact a beekeeper’s association; many bee-conscious groups will collect swarms to keep or relocate them to a safer new home. Honeybees in a swarm are very gentle and present very little danger, but can be made aggressive if disturbed or sprayed with water. Just leave them alone and wait for help to arrive.
BE PART OF THE SOLUTION
Ecologists and researchers interested in honeybees have started reaching out to citizens for help in huge research projects. You can provide vital information to these projects, all of which add to our knowledge of what we can do to help the struggling honey bee. Check them out and get involved!
- Planet Bee’s ZomBee Watch Project– A brand-new Citizen Science lesson created by Planet Bee and created in collaboration with Professor John Hafernik’s ZomBee Watch program. This 3-day lesson involves the construction of light traps in order to catch and examine “ZomBees”, or bees which have been parasitized by zombie flies.
- The Great Sunflower Project – The world’s largest citizen science project, aimed at gaining a better understanding of pollinators and their conservation.
- NASA Honeybee Net Study – investigates the relationship between plant and animal life cycles by measuring the weight of honeybee hives throughout the year.
I really like that the data influences the gameplay and how hard each level may be. I think offering up the data, giving the player options, and providing resources would really drive home the lessons.
Given my previous comments, I think the main weakness is the gameplay. It seems as if you have a game and are just skinning it with bees and information, without tying it more deeply with the topic. As I mentioned, varying buildings per the data is great, but having a gameplay loop that more ties in with that data and those ideas would reinforce them. This could be done in a similar level format as you have laid out, but maybe have the player trying to pollinate a bunch of flowers and it becomes harder with the less bees there are to help you.
The game interface is ideal for children and I can see how a child would voluntarily play this game for an extended amount of time, I enjoyed playing it. The colors are bright and in theme. It does a good job at not making bees seem threatening but instead seem friendly.
I believe that taking action could be tied more directly into the game. I could see how a child could skip through all the information about how to take action and just go to playing the game. Maybe having a “plant a pollinator action” as a move in the game could help encourage them to learn more about what a pollinator is.
Its a great idea to do a game, and I think the gameplay aspect was executed very well. As others said, I think the message of caring for the bees and why bees matter could be hammered home a bit more so that the game could be more educational.
**NOTE: I think you’ve linked to the wrong game – this doesn’t match your video at all**
I think this is a well thought-out idea for a game that is hard to get a feeling for from the sketch materials.
Centrality of participation:
The project is a game, so it is clearly participatory. In addition the choices between rounds is another spot to let the audience guide it.
Rationale for design choices:
The game design matches your stated educational goals. Having the participant be the bee is fun. I’d like hear more about the idea of mapping potential bee health onto the amount of buildings. I wonder if this mapping would make sense to a kid – needs some design discussions with the target audience to see.
Layers of reading:
The game itself is pretty simple, but the idea of having this be one piece of a larger curriculum on nature makes sense. I would have liked to see more thought about the gameplay itself – what design elements would be critical and highlighted, what techniques for playing could be supported.
Appropriate data use:
I appreciate your acknowledgement that the data and potential causes are complicated.
Suitability for audience:
The choice of focusing on a younger audience is good, and creates challenges.
Narrative:
The game play and narrative prompts for this audience have to be highly visual – I don’t see a lot of that in the sketch so far so I’d encourage more iteration on that if you were to move forward. The idea of mulitiple-rounds is a nice approach to this.
Call to Action:
Your invitations of what to do match the game overall, and I like that you include both individual action and collective observation. These all sound fun!